@conference {450,
	title = {{A LiDAR Error Model for Cooperative Driving Simulations}},
	booktitle = {IEEE Vehicular Network Conference},
	year = {2018},
	month = {12/2018},
	publisher = {IEEE},
	organization = {IEEE},
	address = {Taipei, Taiwan},
	abstract = {<p>Cooperative driving and vehicular network simulations have done huge steps toward high realism.\&nbsp;They have become essential tools for performance evaluation of any kind of vehicular networking application.\&nbsp;Yet, cooperative vehicular applications will not be built on top of wireless networking alone, but rather fusing together different data sources including sensors like radars, LiDARs, or cameras.\&nbsp;So far, these sensors have been assumed to be ideal, i.e., without any measurement error.\&nbsp;This paper analyzes a set of estimated distance traces obtained with a LiDAR\&nbsp;sensor and develops a stochastic error model that can be used in cooperative driving simulations.\&nbsp;After implementing the model within the PLEXE\&nbsp;simulation framework, we show the impact of the model on a set of cooperative driving control algorithms.</p>
},
	keywords = {autonomous vehicles, AV, CAV, LiDAR, self-driving cars, sensor, VNC},
	author = {Michele Segata and Renato Lo Cigno and Rahul Bhadani and Matthew Bunting and Jonathan Sprinkle}
}
@conference { w:sprinkle-neat-2011,
	title = {Teaching students to learn to learn mobile phone programming},
	booktitle = {Proceedings of the compilation of the co-located workshops on DSM{\textquoteright}11, TMC{\textquoteright}11, AGERE!{\textquoteright}11, AOOPES{\textquoteright}11, NEAT{\textquoteright}11, \&\#38; VMIL{\textquoteright}11},
	series = {SPLASH {\textquoteright}11 Workshops},
	year = {2011},
	pages = {261{\textendash}266},
	publisher = {ACM},
	organization = {ACM},
	address = {New York, NY, USA},
	abstract = {This paper describes experiences of the instructor of a course dealing with mobile phone programming. This instance of the course (offered yearly since 2010) reuses the academic content of a traditional software engineering course, but requires mobile phone application development for concrete deliverables that exemplify competency of the academic concepts of the course. The paper describes the tradeoffs between teaching the material vs. students learning the material, group dynamics and constraints, as well as technical recommendations for faculty who are considering offering a course that concentrates on mobile phone applications.},
	keywords = {learning styles, mobile phone programming, software engineering},
	isbn = {978-1-4503-1183-0},
	doi = {10.1145/2095050.2095094},
	url = {http://dx.doi.org/10.1145/2095050.2095094},
	author = {Jonathan Sprinkle}
}
